Silent Hill
Review: Beautiful on the outside, but empty within.
by
Jeff OttoApril 21, 2006 - After being a film critic for a few years now, I've started to learn the cardinal signs of a film that hasn't exactly come together the way the studio had hoped. Back in Toronto on the set of Silent Hill last summer, things looked promising. Director Christophe Gans was a big fan of the games, the sets looked very cool, the casting was perfect and Gans himself appeared to fully understand the many, many failings of video game movies past. The teaser trailer earlier this year looked good, the promotional posters and ads looked good. Could it be? Could it finally be? Would there actually be a video game movie that was worth its salt? All of the sudden, Screen Gems pulled the plug, as they have so many times before. The press junkets and interviews were cancelled. Screenings were cancelled. Days before the release at the premiere, critics were turned away. This was a really, really bad sign. I figured it was one of two things. Either the film was downright junk, or just a bit too weird (in some of the same ways as Gans' prior effort, Brotherhood of the Wolf). Still, I liked what I had seen on set, I liked the cast and I thought Gans was an interesting choice, so I tried my best to alleviate preconceived notions and proceed to this day-of-release press screening with an open mind.
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